Saqoosha’s “hole” Effect
so after much searching and still not finding what i’m really looking for wich is the recipe to capture bitmapdata off the marker.rect or something along those lines, i tackled “the virtual hole” with the samples from Saqoosha’s site and a little hacking away of useless code i made it work. Woo!
and the code that got me here.
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.filters.ColorMatrixFilter;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.core.math.Matrix3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.render.*;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.view.stats.StatsView;
import org.papervision3d.materials.MovieAssetMaterial;
import org.papervision3d.materials.*;
import org.papervision3d.materials.BitmapAssetMaterial;
import org.papervision3d.materials.BitmapFileMaterial;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.materials.special.*;
import org.papervision3d.materials.shaders.*;
import org.papervision3d.materials.shadematerials.*;
import org.papervision3d.materials.utils.*;
import org.papervision3d.objects.special.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.objects.parsers.DAE;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.utils.BitmapMaterialTools;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.view.BasicView;
[Embed(source='../assets/bg.png')]
var bgTextureClass:Class;
[Embed(source='../assets/cube-side.png')]
var cubeSideTextureClass:Class;
[Embed(source='../assets/cube-bottom.png')]
var cubeBottomTextureClass:Class;
var _green:Cube;
var sp:Sprite = new Sprite();
addChild(sp);
var viewport:Viewport3D = new Viewport3D( 960, 720, true, true, true, true );
sp.addChild(viewport);
viewport.buttonMode = false;
var renderer:BasicRenderEngine = new BasicRenderEngine();
var scene:Scene3D = new Scene3D();
var camera:Camera3D = new Camera3D();
camera.zoom = 11;
camera.focus = 100;
var cmats:BitmapMaterial = BitmapMaterialTools.createBitmapMaterial(cubeSideTextureClass);
var cmatb:BitmapMaterial = BitmapMaterialTools.createBitmapMaterial(cubeBottomTextureClass);
var hole:Cube = this.scene.addChild(new Cube(new MaterialsList({all: cmats, bottom: cmatb}), 300, 300, 300, 1, 1, 1, Cube.ALL, Cube.TOP)) as Cube;
this._green = this.scene.addChild(new Cube(new MaterialsList({all: new ColorMaterial(0x00ff00)}), 300, 300, 300, 1, 1, 1, 0, Cube.TOP)) as Cube;
hole.y = this._green.y = -150;
this.filters = [
new ColorMatrixFilter([
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
1, -1, 1, 1, 0
])
];
this.addEventListener(Event.ENTER_FRAME, this._update);
function _update(e:Event):void {
renderer.renderScene(scene, camera, viewport);
camera.orbit(this.stage.mouseY / 600 * 90, this.stage.mouseX / 800 * 180);
}
You’ll need to find the newyears source on saqooshas blog for the .png’s but theyre just a grey-white gradient. could be generated on the spot.
July 22nd, 2010 at 4:23 am
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